#include "BattleGameBattleScene.h"

Scene* BattleGameBattleScene::createScene() {
	auto layer = BattleGameBattleScene::create();
	auto scene = Scene::create();
	scene->addChild(layer);
	return scene;
}

bool BattleGameBattleScene::init() {
	if (!Layer::init()) {
		return false;
	}

	return true;
}